Tuesday 29 December 2009

Battered fish

I added on the back fins using bevel, extrude and move tools. An eye socket was created on one side with the extrude and bevel tools and a sphere placed into the socket for the eye and the attach tool used to hold it in place. For the front fin I used a plane, on the same side as the eye, which was formed by moving the vertices on the outside to form the basic shape and then using soft selection and the move and rotate tool to create a more rounded look. I then used the attach tool to hold the front fin in place.

To save trying to create the eye socket and fin on the other side I sliced the fish in half lengthways and deleted the half without the features. The remaining half was then mirrored and the two halfs attached together and the weld tool used to join the vertices.

Using polygon material ID, I mapped out the three main colour sections of the fish - black, orange and white. These basic colours where then added using the diffuse channel in the material editor.

The final thing was to use turbosmooth modifier prior to rendering, however when I did so it showed up extra vertices / polygons all over the fish, which showed up as holes when rendered. Poor fishy must be affected by the polution!
Images:
Top - screendump of fish with turbosmooth
Middle - render of fish with turbosmooth
Bottom - render of fish without turbosmooth.



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