To save trying to create the eye socket and fin on the other side I sliced the fish in half lengthways and deleted the half without the features. The remaining half was then mirrored and the two halfs attached together and the weld tool used to join the vertices.
Using polygon material ID, I mapped out the three main colour sections of the fish - black, orange and white. These basic colours where then added using the diffuse channel in the material editor.
The final thing was to use turbosmooth modifier prior to rendering, however when I did so it showed up extra vertices / polygons all over the fish, which showed up as holes when rendered. Poor fishy must be affected by the polution!
Images:
Top - screendump of fish with turbosmooth
Middle - render of fish with turbosmooth
Bottom - render of fish without turbosmooth.
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