Thursday, 7 January 2010

Gone fishing

After spending probably way too long trying to resolve the issues I encountered with the fish I eventually gave up and started again from scratch. This time I was able to go through the modelling stages much quicker, but decided not to adjust the polygons to create the stripes instead just making it one colour with the additon of specular colour and changing the specular and glossiness levels in the material editor. A slightly glossy black material with specular highlights were added to the eyes.

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