Thursday 7 January 2010

Lighting underwater scene


I added a direct spotlight and two omni lights. Using the tools>light lister to access all three lights I reduced the multiplier on the omni lights and ticked box to include shadows. The decay rate was changed to inverse and the start point lowered on the spotlight as I found this gave a better effect. The spotlight was also modified by adding volume light to the atmospheres and effects and a water texture image added to the projector map to create a caustic effect. The light colour was changed to a light blue, placed at an angle from above the scene and enlarged to cover a greater area.


No comments:

Post a Comment