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I added a direct spotlight and two omni lights. Using the tools>light lister to access all three lights I reduced the multiplier on the omni lights and ticked box to include shadows. The decay rate was changed to inverse and the start point lowered on the spotlight as I found this gave a better effect. The spotlight was also modified by adding volume light to the atmospheres and effects and a water texture image added to the projector map to create a caustic effect. The light colour was changed to a light blue, placed at an angle from above the scene and enlarged to cover a greater area.
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