Thursday, 7 January 2010

Tail end

The individual polygons of the stripes were selected and an ID given to them. These were then coloured using a cellular bump map as I found this gave the best effect. The same dark material was added to the body and head sections. I then used the turbosmooth modifier before the hair and fur modifier. I found that by lowering the hair count and length it acheived a reasonable result. I then added the wings by cutting out the wings from an image in photoshop, creating a black and white outline of it and using the material editor to apply the images onto a plane, as in the leaf tutorial.
The antennae were created by cutting the top and bottom off a sphere then using the array tool to replicate it. The taper and bend modifiers were then applied before being copied and moved into place. Material was also added to the eyes, legs and antennae before being exported as an object and imported into the flower image.


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