Finally I added a fog effect in the render set up and coloured it a deep sea green/blue. The fish model was cloned as a copy, which was then rotated and moved further back in the scene. To create the plant I used a cylinder upon which I used the bend and taper modifier. This was then cloned several times using the array tool, then the whole section was selected and copied. I then moved these around the scene and changed the bend and taper settings on individual ones to give a more random look.
Thursday, 7 January 2010
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